Useful Games at KRI 2026: The Circle Movement of NTI Presented the NKFP Projects "Burloga" and the Accelerator of Useful Games
On June 26, the Game Developers Conference 2026 took place in the Moscow cluster of video games and animation in Skolkovo. Even before the start of KRI, more than 1200 participants registered: developers, publishers, investors, producers, artists, sound engineers, indie teams, and video game industry experts.
The NTI circle movement participated in the showcase area with the project of the National Cyber-Physical Platform "Berloga". For us, it was an important opportunity to show the professional game development community how useful games operate at the intersection of education, technology, and engaging children in engineering creativity.
At the venue, we presented three directions.
At the "Berloga" stand, guests played "Berloga: Beehive Defense" and "Drone Academy", learned about the universe of the project, watched comics, and took stickers. We explained how games help children understand technology, try engineering roles, and learn through action.
At the "TechnoGTO" stand, participants passed the technological literacy regulations through gaming technology. At the same time, they could register in the profile "Computer Game Development" for the National Technology Olympiad, NTO.
A separate stand was occupied by the Accelerator of Useful Games. Winners of the previous season — the developers themselves — presented their mini-games, shared plans for improvements, and received feedback from guests and KRI experts.
In the showcase area, we were joined by other game projects, media partners, and publishing houses. It was especially valuable for us to be in this environment and show that useful games are part of the industry.
KRI combined showcases, lectures with discussions, networking, and a main conference hall. For the NTI circle movement team, it became another meeting point with developers, mentors, experts, and everyone interested in how games can not only entertain but also help learn, develop skills, try new professions, and create their own projects.
In the KRI Lecture Hall, NTI circle movement expert, partner manager Nikolai Andreev, spoke. In his report "The Educational Games Market and How to Create Such Games", Nikolai discussed how the edutainment niche is structured in Russia, why it is important for developers to simultaneously maintain children's interest and meet the requests of parents and educators, how not to turn an educational game into a boring interactive textbook, and what formats are currently effective at the intersection of technology, game development, and education.
Thank you to the KRI organizers and everyone who stopped by our stands. We continue to push useful games together with you.