"RPG in the world of Half-Life?!" - a review of the Modular Combat modification.

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Greetings!

Today we are reviewing a very interesting modification that I hope will appeal to you as well. Also, pay attention to the offer at the end of the post. Thank you to @Surt for proofreading and editing.


Have you always dreamed of becoming a elf Gordon Freeman of level 80?! Would you like to defend against terrifying monsters? Or maybe find out what it’s like when a horde of enraged zombies, higher than you by 10 levels, is upon you? Or just have some fun with a friend, taking a break from another gaming industry masterpiece? Build turrets/summon kamikaze crows? Then read this review and decide whether you should play THIS!

"RPG in the Half-Life world?!" - Review of the Modular Combat modification.

First of all, Modular Combat is a modification of HL2/HL2: Deathmatch made on the Source engine. Its feature is the combination of the genres Action and RPG into one. The essence of the game is to level up your character by killing monsters and other players. By defeating enemies, you will gain experience, thereby increasing your level. With each new level, you will receive three points that you can spend on enhancing your character's attributes or on various perks that will also help him survive in this world. Once you enter any of the servers you like (which, by the way, are few), you can create your character (a maximum of three on the server). The server will remember everything you've done while playing on it, and when you exit the game, your achievements won't be lost, so when you log back into the same server, you will continue to crush and kill. Remember, when you log into a different server, you will have to create a new account, so make sure to note the servers you like in advance! When creating a character, the following classes factions are available: rebels, the Alliance forces, and scientists from the "Aperture Science" center. The factions differ only in their character skins and melee weapons. After choosing your character's appearance, you start the game. You spawn with: melee weapons (each faction has its own), a gravity gun, a pistol, a rapid-fire submachine gun H&K MP7 PDW, and a set of grenades. Agree, that's already quite a bit. Throughout the game itself, of course, you'll encounter other types of weapons that you can pick up and use as you please.

Currently, there are four modes in the game:

  • PvM CO-OP (factions fight against monsters)

  • Team Deathmatch (factions fight against each other)

  • Deathmatch (every man for himself)

  • Free for All (every man for himself + monsters)

Due to the lack of a large number of servers, we don't have much choice, therefore your humble servant has only played in two modes, with "PvM CO-OP" being his favorite. The idea of leveling up is already interesting, and here we also have the mobs monsters, which are much easier to level up against than playing against regular players, and the process becomes much more engaging, as otherwise, we would just have a straightforward HL2: Deathmatch with leveling, but we didn’t come here for that, did we? Therefore, almost everything we will be reviewing today will largely relate to this mode.

Leveling up in the game is very straightforward: kill a monster — gain experience, kill a higher-level monster — get more experience. You can confidently spend your hard-earned points in the character upgrade menu. You can improve your health, armor, energy, stamina, or grant your hero the ability to fly, teleport, or summon various gadgets or helpers to aid you. I will elaborate a bit more on the last points because they are very important in the game, and indeed just as crucial as health. By upgrading certain skills, your character will be able to: set up a ground turret, deploy sensor mines, launch manhacks and kamikaze crows, as well as summon various creatures to help in case of danger.

Manhacks forward, while turrets cover the rear, so nothing to fear.

The issue of survival in the game is very critical. The ideal option would be to find allies and barricade yourself in some room, placing a bunch of turrets and helpers behind you. But not all players think of this from the very beginning and start running around, trying to take out all the monsters while yelling: "I'M CHUCK NORRIS!!!". I don’t argue, for a couple of seconds, they will indeed be killing everything in sight, but the ammo in this game runs out very quickly, and you can't run from monsters for long (not having upgraded the same "Stamina" again). Medkits, batteries, and ammo are scattered around the levels, but they also need to be found... Surviving alone is certainly possible, it's enough to have a turret and a spot where no one can reach you, but if a Hunter comes, or worse, a Mirmodont - one of the most powerful foes in this game, then all your constructions, and then you, will be wiped out. Therefore, with just a bit of imagination, you can build a defensive station even at level 3 and calmly continue leveling up.

Well, that’s it, there’s no escaping from a Mirmodont even with five turrets, let alone if you’re holed up with two in a corner.

In other game modes, the one with the higher level wins. The