We built, built, and finally built — The factory turned out great!

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Urban planning strategies with smoking black factories make one think about ecology (for example — [SimCity 3000](/games?search=SimCity 3000)). Maybe that’s why I like [Anno 2070](/games?search=Anno 2070). The game has a faction of ecologists.

Medieval city-building strategies lack a magical flair. Science fiction can be very different, but often it is striking because of overly progressive and therefore off-putting (sic!) ideas.

Brrrr...

In a post-apocalypse or cyberpunk setting, it’s rarely desirable to live, especially when ordinary people are surviving or dragging a terrible existence compared to the past.

The sand-bronze factory is enjoyable, if only because the horrors of scientific-technical revolutions are not visible on the city screen, the city doesn’t look like an industrial leviathan or a nightmare of 20th-century urbanists (I understand why many enjoy the style of various infrastructures in Workers & Resources: Soviet Republic, but I reject this style — I prefer the retrofuturistic Soviets from the good old [Red Alert 2](/games?search=Red Alert 2)).

I want to hug the cute dinosaur plushies! The feathered meditating Coatl snakes are a decoration of the city, and the colorful snake-like creatures would also make great figurines on the table!

Now in “Heroes III” there are more Vedic characters — not just Shiva and Shakti, but also Ajit (Ajita, अजित, meaning “Invincible”, the 549th name of Vishnu!) has been added, and they have included Jagannatha (a popular name for Krishna). And if I could return to my childhood, I would definitely want plastic robots-Dreadnoughts with glowing eyes! The mercenaries, Bounty Hunters seem like they just jumped out of festive boxes with child soldier, Indian, and sheriff sets... only the figure of the Bounty Hunter is much more magnificent than the rest.

Bravo, HotA Crew!