Olden Era. Exodus. Thoughts aloud.

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Playing Olden Era is fun. Campaigns haven't really been implemented yet, just the first act, where everything is "JUST BEGINNING." But the act is of acceptable quality. There are single scenarios with a storyline, random templates, and an arena where you essentially draft a set of skills, artifacts, and an army for your hero, and you fight an opponent one-on-one, without a strategic mode. Random? Random. Fun? Fun!

In the process of selection

Completed build

FIGHT\!

With the random map generator, it gets more interesting. There are countless templates.

And that's not all that fits in. There are classic templates from HOTA like Jebus and Outcast, along with a bunch of stranger ones, but what I want to talk about today is something else. When I got acquainted with Exodus, I fell in love with the idea and implementation.

  1. It’s nostalgia for the old good “Until day X, we do not fight, we meet at the oak in the center of the map.”
  2. We do not play with certain heroes and factions because they are overpowered.
  3. For development!
  4. Simultaneous turns throughout and no interruptions. The brilliant solution where a game of heroes takes only one to two hours and ENDS. Because not everyone wants to sit and grumble on a hotseat for five hours without finishing anything.

So, what I'm saying:

Picks\-Bans

Start screen

Beginning

What's around

You start with two castles. Along one of the paths, you can run to the third without any issues. Further to the right and left, there will be two zones richer in objects, but you'll have to break through to them. And around you, there's a bunch of resources, money, and various level creature lairs to properly build in cities: resource objects, money objects, creature lairs of different levels. Sometimes there are Pandora boxes for experience and gold, but no free army boosts!

But there is a unique offer in the form of a city portal once a day for zero mana in the spellbook for all heroes.

And from this moment, you have a week. After that, you will receive a notification that you are registered for a tournament and the first battle will happen soon.

On the 14th day of the game, you and your opponent will be teleported to the arena, along with all your mana reserves and gathered army, and you'll be told to fight. The winner gets one victory point. The game goes until two victories.

After the first battle, you have another 10 days to strengthen, to push through or make a comeback. If the score is 1-1, then there are another 10 days on top. What you do in this time is entirely up to you. The map has enough castles and zones. You can either build up your own or try to develop a neutral captured castle. There is a sandy zone with the richest artifacts and creature banks that bring in tons of resources.

2 victories - victory in the match.

So that’s the deal, that’s the template. I play with pleasure; I like it. A game of heroes with randomness over the network won’t take a whole day but rather a couple of hours, or even less. Of course, it’s not a full hero experience considering there’s only one hero, but nevertheless.

I highly recommend it. So much that I even wrote this text.

Play strategy games, love strategy games, and all the best _