"Curious One" Early Access of Olden Era

content auto translated from {from}

The author of the site Heroes3WoG.net Liso1 has published a new series of "Did You Know?" consisting of ten questions. Since Olden Era is in early access, some aspects of the game may change.

In Olden Era, the number of movement points is determined not by the slowest creature in the army (the creature with the lowest speed), as in "Heroes III", but by a special hero movement parameter that can be modified by skills, perks, artifacts, and other bonuses.

Building walls of the second and third levels in Olden Era increases the population growth in the city by 50% and 100%, respectively.

Collecting resources in Olden Era, interacting with objects diagonally or horizontally does not consume an action point.

Captured dwellings of creatures in Olden Era accumulate creature growth from week to week, rather than simply providing a weekly creature growth for hiring on the map or enhancing the growth in the city.

Initiative in Olden Era determines the action time of a creature on the battlefield, while speed determines the duration of the turn in combat.

If creatures have the same initiative, the speed value plays a major role in determining who goes first. If both initiative and speed are the same, the attacking side goes first in Olden Era.

In Olden Era, ranged attack (through hex) has been introduced, which cannot be answered.

Combining artifacts that form grand relics has disappeared from Olden Era. Now only artifact collections exist — the more artifacts from the collection are gathered, the greater the bonus used.

Heroes starting their day in a city with a mage guild fully restore their mana. On the adventure map, heroes only restore 10% of their maximum spell points in Olden Era.

The spellbook is available to all heroes from the start in Olden Era, unlike in "Heroes III" — where there was a class division and warriors did not have a spellbook.