Results of B&D's Participation in the Moscow International Week of Video Games

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We continue to summarize the results of the Moscow International Week of Video Games, which took place in the capital from November 27 to 30. One of the participants in the exhibition in Skolkovo was the Institute of Business and Design B&D.

At the "Indie Game Alley," B&D students and graduates from the "Game Design" profile showcased their best projects to exhibition visitors. Over a thousand people experienced their creations, leaving dozens of comments, both praising and providing useful suggestions for improving the gaming experience.

The most remarkable achievement came from the project "At Midnight Moscow Time," which also participated in the "Game Factory" pitching event, where it received 500,000 rubles from the Moscow Venture Fund for development. Although the game is still planned for release in 2026, it has a demo version that can be tried on VK Play.

The author of the game "At Midnight Moscow Time", who is also a graduate and lecturer at B&D, Yan Basharin, aims to convey in his creation the atmosphere of nighttime Moscow with a touch of mystique. The plot centers around a designer who leads a typical urban life during the day and climbs the rooftops of the capital at night to help mysterious beings escape from the metropolis where they accidentally found themselves, unnoticed by ordinary residents.

B&D lecturers also actively participated in the business program of the exhibition in Skolkovo. On November 29, Vasily Vasilchenko spoke at a public discussion titled "Investments in Talents: Education and Universities in Game Development," and on November 30, Yan Basharin participated in a round table discussion "From Gamer to Developer: How Hobby Turns Into Life’s Work."

The Institute of Business and Design B&D also supported the Moscow International Week of Video Games at its own venue, where they organized an open house allowing visitors to play an even larger number of student projects.

In addition to the showcases, the institute also held two events:

  • November 27 — a lecture "What is Narrative in Video Games?" with Maria Kochakova, director of the online school "Narratorica."
  • November 30 — a practical workshop by lecturer Daniil Buzmakov "Game Design: Creating the First 3D Game on Unity."

Representatives of the Institute of Business and Design consider their participation in such a large-scale event to be an important step for their establishment in the gaming industry and simultaneously a serious sign of trust from the professional community.