The Game Developers Conference (KRI) will return in the summer of 2026

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The "IGROPRM" Community announces the acquisition of the KRI brand (Game Developers Conference) with the intention of reviving the platform that has long been a benchmark for the professional community.

KRI was the largest event in Russia dedicated to the professional aspects of game development and the electronic entertainment industry. It was held annually from 2003 to 2013 in Moscow and was aimed at gaming industry professionals. The leadership's plan is to revive it as a modern industrial event for developers, publishers, and technology partners.

The Russian gaming industry is going through challenging times: markets and supply chains are changing, teams and publishing models are restructuring, and some familiar B2B events (i.e., those oriented toward organizations and their leaders) have shifted beyond Russia in recent years. This is why the professional community particularly needs a unified gathering point — a space where real production practices can be discussed, market and technology approaches can be aligned, partners and teams can be found, projects can be presented, and cooperation can be negotiated.

"Our goal is not just to resurrect the format but to relaunch it at a new level: to improve and expand it considering our capabilities, current challenges, and accumulated experience. In the future, the 'IGROPRM' team plans to develop KRI as a regular platform with conferences held twice a year, as well as to expand into the regions through off-site events in major cities of Russia,” comments 'IGROPRM' producer Andrey Pushkarev.

By bringing back KRI, 'IGROPRM' is setting a course for restoring this industrial tradition — the relaunch and development of the legendary B2B platform that has united gaming industry specialists for years and is once again called to become a place where projects receive attention from the professional audience.

"Despite the 23 years that have passed, KRI then and KRI today share one commonality: a pressing need for an industry assembly point — a place where a common professional community is formed and connections are made. In 2003, it marked the birth of Russian game development as an industry; today, it gathers those who, despite circumstances and the turbulence of the world, remain loyal to their country and their craft and want to build the market here. It is time to revive the platform where meanings, connections, and breakthroughs in game development have always been born,” comments Ivan Danilov, founder of 'IGROPRM'.

At the heart of the program: lectures, round tables, project presentations, and pitch sessions, as well as business communication, meetings with partners, and a media zone.

The event is scheduled for June 13, 2026, at RTU MIREA. The project is being implemented with the support of the Presidential Fund for Cultural Initiatives. You can follow the announcements of the program and speakers on the official website.