Announced a simulator of a dispatcher for a secret organization that investigates and eliminates anomalies — "OKKAM '97"

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Terminsburg, 1997. The usual laws of the world are failing: time has looped in area N, an artifact of unknown nature was discovered in area X, and reports of an unclassified entity from area V have been sent to OCCAM. All city systems are operating normally.

OCCAM — the Department of Correction and Control of Anomalous Matter, a secret organization that eliminates anomalies and hides their existence from the public. The actions of OCCAM employees are coordinated by a dispatcher. They receive reports of anomalies, assess the level of threat, allocate resources, and assign captains to calls. Mistakes increase the level of anomaly. At critical levels, the safety of the city is not guaranteed.

This is a brief overview of the plot of the game "OCCAM '97" from the studio Lock On Games. You will play as the dispatcher of the secret organization.

[A WORD TO THE DEVELOPERS]

"We want to show horror not through jump scares, but through the routine that gradually stops being normal. The OCCAM dispatcher does not defeat monsters; he tries to maintain a fragile order while sitting in a bunker. Every decision here is an ethical and psychological dilemma," — comments the Lock On Games studio.

[THE DECAY OF REALITY DOES NOT FREE YOU FROM DUTIES]

The workplace of the OCCAM dispatcher meets standard requirements: a telephone, paper reports, buzzing monitors, a list of active calls, and captains waiting for assignments. The standard office equipment contrasts sharply with the atypical content of incoming calls.

In one area, residents have forgotten their own names. A train has arrived at a station that is not on the transport map. The tenants of an apartment on the third floor have been living the same Thursday for seven days.

All messages must be registered and classified. The order of response to an emerging anomaly is established by the dispatcher.

[THE CAPTAINS' CHARACTERISTICS ARE TAKEN INTO ACCOUNT WHEN ALLOCATING TASKS]

At OCCAM, decisions will have to be made about which threat to eliminate first, who to send on a call, and how to spend limited resources. Each captain — or, as they are called at OCCAM, a blade — has their strengths, habits, and triggers: what is considered a problem in ordinary life may become an advantage when dealing with anomalies.

A wrong decision affects multiple levels: the condition of the blades deteriorates, anomaly levels in the city grow, and so does the stress of the dispatcher. You will have to manage not only resources but also people, whose characteristics become part of the tactics. Maintaining the psychological stability of the captains is part of the job responsibilities.

The operation is not limited to eliminating the anomaly: the dispatcher has to hack systems, hide the consequences of incidents, and conduct cognitive intervention in the memories of witnesses.

[THE CONSEQUENCES OF AN INCIDENT MUST BE REMOVED ALONG WITH THE MEMORIES OF IT]

According to protocol, the civilian population must not remember events that officially did not occur. The more traces careless work by OCCAM employees leaves, the harder it is to return the city to normal state.

[MAINTAINING SANITY IS RECOMMENDED UNTIL THE END OF THE SHIFT]

Between calls, the dispatcher is advised to brew coffee, listen to the radio, check emails, or talk to the captains — routine helps reduce stress. If the radio starts picking up a transmission on a nonexistent frequency, this is not grounds for ending the shift early.

The release is planned on Steam and VK Play. The release date has not been announced yet.