Rash (25-30) Elios/Asmo Lower Abyss

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So, on level 25, a huge free PvP zone opens up with a lot of tasty quests and mobs. The initial quests grant tons of AP. Farming your first golden item at these levels is as easy as pie.

Also, the bosses respawn every two hours and have a huge chance of dropping blue weapons at level 32. Rushing rangers and gladiators run to the respawn spots of these mobs, breaking their legs. Later, there will be a queue. These mobs can be farmed easily solo/duo depending on your class. These weapons are often your penultimate guns until the end of the game.

In the arena (in the lower left corner and green pants) are the Elyos and (in the upper right corner and blue pants) the Asmodians. In the middle are the dinosaurs (Balaurs).

So, story quests grant you experience in under an hour, pushing you from level 25 to 27. After that, you can do repeatable quests, unique quests, and hunt players/mobs.

Hunting players requires:

  1. The skill to use skills on time

  2. A good company

  3. Gear better than your opponents.

Generally, the one who attacks from behind from the air has an 80% chance of victory. The exception is a well-equipped experienced team where everyone knows what they should do and what the other teammates will do = coordinated actions.

Actions of classes level 27-30.

Templar

the main figure in mass battles. A durable tank coordinating the actions of each party or the entire force. In party combat, the templar pulls the weakest towards him, marking the target and the party hits assist. This goes on until the enemies run out. Usually, the party leader should be a templar, as he won't be the first to die, and the commander will always be near you, which is very important.

Gladiator.

You’re a thick fragment) A tank focused on dealing melee damage. The gladiator is the "guy on the spot" or

a killing machine in a large scuffle and chaos. In the chaotic mass melee, where half are drowning in lags and everything mixes together with each other killing each other, you are not a premium target; few will target a big gladiator in the mix (usually it is visible by gear) and you can deal good damage if you don't become the templar's target and take a couple of hits. In a more organized fight, you’re a rotten egg))) It's impossible to hold concentrated damage like a templar.

And to deal damage, you must also run. Whoever steps out of the line first - immediately flies into the enemy templar target and takes concentrated damage (which sticks the gladiator together like any non-templar).

In hunting the opposing race, if you have no scrolls and gear for quick running/flying, you will catch no one, nor escape, and therefore will likely die in very painful agony)) In the air the gladiator is totally spoiled, but on the spot, he deals decent damage, and a single damage dealer won't kill you easily (also super mega skills usually don't hit the gladiator). Gear+gear+stigmas+hands+party should be very good to cover natural weakness. The only plus of the class is a root that lasts 10 seconds, not removable by a potion and has a cooldown of 2 minutes.

Chanter

A weak melee who has a mantra (party buff) for speed and a small heal. This extra speed often decides the outcome of a chase.

Cleric

The cleric has many different trumps and excellent healing. At first, he is unkillable in PvP unless he picks his nose, but later all classes get skills that can kill the cleric. But that's later, now the cleric is just a beast. In PK, the cleric has a cheater root, blind, and again millions of heals. In small fights, the cleric's magic is extremely powerful. In RvR, the cleric brings a huge + to the party with any gear.

Spiritmaster

Dispel, fear, slow - excellent disables and average damage. Also, on-ground targets can feel the summon’s nerves quite well. But overall, without uber gear, the SM feels uncomfortable in the abyss.

Sorcerer

|| You’re a killer) But also the sweetest, most reliable, useful, and valuable fragment. You can easily be taken down by 1-2 damage dealers if you don't move carefully. In large melees, if you don’t escape quickly into the depths or behind your team - you become a certain corpse. Also, in mass skirmishes, the sorcerer is the main killer, and his usefulness depends on how quickly his brain processes information and how well his computer works) But at levels 25-30, the sorcerer is weak. He truly becomes a killer at level 31, receiving the Meteor skill.

Ranger

Damage is still growing, but not high enough to kill everyone. However, a chain of stuns, silences, and sleeps can take down any class with good aim. The class is very fragile. Hiding at these levels helps a lot in ganks.

Assassin

At lower levels, they fear clerics terribly, who can simply outheal any solo damage. Excluding duels, assassins work excellently with fragments from behind. You can kill an enemy before they realize what’s happening. If the damage is significant, only the tank will manage to react in time, and here it’s better to run away. In a gank, the assassin is an irreplaceable charm due to super hide and hiding abilities. Most often, sins mark party targets on enemies while in invisibility, and the party sees the markers from a great distance, making it easy to catch targets later. Despite dealing huge damage - assassins are only third in the rankings for abyss points because they are a finishing class. Thus, it’s usually beneficial to pop out from behind and jump on a wounded character (not full HP), rather than trying to kill a whole one (and the points from a wounded target are often taken by others).

In the lower abyss, you can also farm AP well on mobs, artifact defenders, and castles (they’re level 40, you sense what levels will be farming them soon when leveling around can realistically only go to level 31, on mobs level 25-30?)

Capturing an artifact in the lower abyss is useless as an action but fun as a process.

Capturing the castle - medals that can be sold very expensively or exchanged for great level 40+ abyss gear (medals are served as a supplement to abyss points for all the best items) and in the castle, you can buy valuable NPCs and receive taxes from the sales of these NPCs)

It’s also very fun to defend them

and capture) Medals are given for damage inflicted on the main boss or players of the opposing race. It’s enough to deal any damage, and you will gain points if an NPC or someone else finishes off the enemy.

Overall, the lower abyss is a place that makes you stretch out your arms and have fun obtaining excellent PvP gear, without killing mobs and without camping.