Revenue of computer clubs over the summer of 2026 increased by 10% compared to last year

content auto translated from {from}

The statistics were shared by the Colizeum network of computer clubs. Interestingly, a 10% increase in revenue was not prevented by a 4.3% decline in the number of visitors in June compared with May (and revenue, accordingly, was 4.6% lower). However, analysts believe that the drop in demand at the beginning of summer was due to the “exam period,” when, as the holiday season begins, people traditionally reassess their leisure priorities.

This view is supported by the fact that attendance had recovered by August, with the number of visitors to computer clubs 3.6% above the May figure, while revenue exceeded it by 6.6%.

As for gaming preferences, they have remained virtually unchanged. According to statistics collected by the club network, shooters remain the most popular PC genre, accounting for 50.5% compared with 47.6% in the previous survey. Counter-Strike 2 also remains the leading game: its share increased from 42% to 46% (+ 4.1 percentage points). Dota 2 ranks second with 15%, followed by Fortnite at 5% and PUBG at 4%.

At the beginning of summer, there was also interest in major game releases scheduled for 2026—PRAGMATA, Forza Horizon 6, and 007 First Light. However, the new releases generated only a short-term boost in attendance and playtime, while competitive titles—primarily CS2 and Dota 2—continued to drive regular demand.

The popularity of competitive games is supported by the high frequency of repeat visits. On average, visitors to computer clubs come about 7 times a month and spend 4.5 hours at the club per visit. Against the backdrop of this summer’s seasonal changes, the temporary decline in attendance indicates a redistribution of demand rather than a decline in interest in esports as a whole. Some of the audience visits less frequently during the summer, but regular players continue to return throughout the year.