Completion of the main storyline
In this walkthrough, spoilers are encountered at every turn. You've been warned.
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To Freedom!
You start in a cart as a prisoner. And how long will this go on in all the parts? Look around and get acquainted with your “cellmates.” Soon, we learn that we are being taken to execution.
Upon arrival, we get out of the cart and introduce ourselves. At this point, we choose a race, depending on your preferences. After we select our race, we watch a scene in which a Nord has his head chopped off, and it's our turn, but a dragon swoops in and scares everyone away. Taking advantage of the chaos, we run.
We jump onto the tavern roof and then leap down, hiding from the dragon's fire. After this, we decide whom to run with: Halford (Empire) or Ralof (Stormcloaks). After that, we try on some armor, kill a couple of imperial soldiers, and flee deeper into the castle.
Next, we kill a few more imperial soldiers, and our party is joined by new fighters. Here, we also find lockpicks and break into our first lock in Skyrim.
After this, we fight more soldiers and witness a collapse that blocks our retreat. In the cave, we fight spiders, and a bit deeper we encounter a bear or go around it. I decided to shoot it.
Interesting: if you follow Halford, we will be killing Stormcloaks. We also meet the blacksmith's family instead of the farmer's.
Before the Storm
As soon as you exit the cave, follow your companion. After a while, you will find the Guardian Stones that enhance your abilities. There are three stones: Mage, Warrior, Thief. After choosing your stone, move on to Riverwood. Near the village, you will need to clean your weapons on a couple of local wildlife representatives in the form of wolves.
After this, we meet the relatives of our combat companion and, after chatting for a bit, head to Whiterun with a message.
On the approach to Whiterun, we see how the “Companions” are beating the life out of a giant that suddenly appeared on a farm. We help them and head to Whiterun, where we are stopped by a guard at the gate. We tell him that Riverwood is in danger, and he lets us pass.
We immediately go to the Jarl in Dragon's Reach to report on the situation in Helgen.
Windpeak
We follow the Jarl to the court mage Farengar, who sends us to Windpeak for a dragon tablet.
On the approach to Windpeak, we will take down more than one bandit head. Inside, there will also be bandits: two by the fire, one in the room with the puzzle.
Take off everyone's heads and solve the puzzle.
Sequence
After that, proceed further, kill rats, and cut through the web to reach the next hall, where you will fight a giant spider. After this, free the dark elf from the web and watch him perish shamefully under the onslaught of draugrs. Or you can end his