Rash (1-45) Enrichment on Rash.
In Aion, there are three components of enrichment that connect with each other.
They are PvP, PvE, and Crafting (gathering).
Without leveling (PvE), you will be weak in PvP and unable to gather or farm resources without problems.
Without PvP skills, you will often die in ganks and won't have valuable Abyss Items.
Without Crafting and gathering, you will have to spend a lot of money to acquire these from other players who have developed crafting.
So. There is no most important component, but their significance varies at different levels. Let me describe.
The first thing we encounter is PvE. How and whom to farm separately will be detailed in the topics: (clickable)
Rush (10-20) Elyos/Asmo. Verteron/Altgard
Rush (20-24) Elyos/Asmo. Theobomos/Burstonin
Rush (25-30) Elyos/Asmo. Lower Abyss
Rush (20-33) Elyos/Asmo. Upper Eltnen/Morheim
Rush (33-40) Elyos/Asmo. Lower Eltnen/Morheim
Rush (33-38) Elyos/Asmo. Dungeon Temple of Fire - ToF
Rush (30-50) Elyos/Asmo. Upper and Central Abyss
Therefore, I won't add anything separately to the topic of mobs.
For PvP, I recommend reading the topics:
Rush. Who is easier to rush with (classes by stages)
Rush (20-45) Rifts between Elyos and Asmo.
Rush (40-45) Gank. Siege. PvP.
Also in the large topic "Who should I play"
Series of overview guides. Templar
A series of overview guides. Stigmas
A series of overview guides. Races.
The honest earning of AP, protection from enemy attacks on yourself and your farm is the most straightforward component.
For Crafting, I recommend reading the topics:
Rush. Gathering earth and morph resources
Rush. Crafting Weaponsmithing.
Rush. Crafting Jewelry.
I will make a note about crafts separately from their headings.
Advantages of developing each type of crafting:
Alchemy. A large amount of money. This craft consistently provides high profits, and the costs for consumables are usually minimal. It does not depend on critical crafting.
The main hits of crafting are scrolls for +30% running or flying speed. Potions for instant HP and MP recovery. Books and Orbs. Potions for flight time and siege weapons (and fuel for them)
Weaponsmithing. A profession that is both profitable and expensive. Also, costs are always high, and earnings randomly depend on critical crafting. A high-risk profession that takes a lot of time to produce.
The main hits of crafting are swords with attack speed, knives, polearms, hammers.
Jewelry. A profession that is fairly profitable and less expensive than weaponsmithing. Critical crafts allow for wealth, while simple ones don't lead to losses. It requires a lot of time to produce.
The main hits of crafting are bows and staves. Jewelry sells decently. Good jewelry recipes are extremely rare, and often you have to grind or ask in the guild.
Armorsmithing. A profession not very profitable until mastercraft. However, it allows you to create decent items in an empty market that aren’t available for purchase. Also, not expensive to sell. Requires moderate time to forge items.
Hits of crafting are helmets and chest pieces. Also, all mastercraft items.
Tailoring. The same as armorsmithing.
Cooking. The least profitable craft. But also does not require much time. They also call it "easy" or "superficial." And indeed, it is not as hardcore as weaponsmithing.
In version 1.2, its value will noticeably increase from almost zero due to the fact that mana will start running out for warrior classes as well))
Crafting hits include drinks for mana regeneration and food for magic boost, HP, attack, and flight time.
Crafting development occurs through pre-quests from 1 to 399, then there is a quest for mastercraft (400+) and pre-quests disappear. After obtaining master, you will have to develop the skill through manufacturing products.
You can take mastercraft only in two crafts (upon reaching level 30 and skill 399). After that, complete a series of quests for creating critical items. Quests are quite complex and costly (especially the creation of weapons), except for cooking, with lots of low-level foods.
This article can be used as a guide on the topics of Rush.