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The Sims 3

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The Sims 3
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In The Sims 3, you do the same things as in the previous installments — you control your sims and their actions and relationships in a manner similar to real life. The game does not have a definitive ending, and you can play it endlessly.

The houses and neighborhoods of the sims are located on a single endless map. Furthermore, your actions outside the home are just as important as those inside it. The game also includes a 'story progression' option that allows sims in autonomous mode to behave as if they are controlled by players: aging, marrying, having children, pursuing careers, building or buying houses, and so forth.

In the previous game, there was a system of needs and fears. Here, it is replaced with a system of wants. Fulfilling a sim's want adds points to their Lifetime Happiness and mood. Some wants, like 'go for a walk in the park', add very little, while others, such as 'give birth to a son', can yield a thousand points. In the second version of the game, needs and fears also contributed points to Aspirations, which is akin to self-esteem. Positive moods can be gained from a delicious dinner or relaxing in a comfortable chair. Negative moods can be alleviated (for instance, if a Sim urgently needs to use the toilet) or corrected through socializing.

This version of the game also allows you to explore the entire world without long loading times and waiting. Each house is now time-synchronized with others: in previous series games, each house had its own day/night cycle. Players can interact with any building and objects in the city. Characters can enter stores, and players can somewhat limit but still manage characters within such 'public' spaces (schools, theaters, police stations, etc.). The player retains complete control over the sim when they are inside buildings like gyms, libraries, and beach houses.

Release Date: пятница, 5 июня 2009 г.
Genre: Simulator
Platform: PC
Description: The Sims 3 is a life simulation video game. The game's release was marked by instant success in sales. In the first week, 1.4 million copies of The Sims 3 were sold worldwide. The gameplay has not changed much compared to previous installments. You control your Sims, their activities, and their relationships with each other. Like previous versions, there is no logical end in The Sims 3. One of the main differences from previous versions is the 'seamlessness' of the game space. When the player travels to another point in the city, locations load as the character moves, which is called 'on-the-fly'; there is no loading screen, making the gameplay more natural and closer to real life. Additionally, The Sims 3 features a Story Progression option, allowing the game to continue even when the user is absent. The Wants and Fears system used in The Sims 2 has been replaced in the new game with a system of Aspirations. By fulfilling a sim's wants, you raise their mood and earn points. You can improve a character's mood with something material, such as a good lunch, comfortable furniture, or events occurring in the sim's life: socializing with other characters or engaging in intimate relationships.
Developer: The Sims Studio
Publisher: Electronic Arts
Distributor in Russia: Electronic Arts