It's Hard to Be a Hero or Save the Kingdom in 3 Days. Pre: Gamer.ru

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Greetings, friends!

Today is Friday, which means we have a good mood and great plans for the weekend. One of the many ways to spend time on the weekend is to relax in front of your favorite game. There are different kinds of games; some like to control the fate of nations in strategy games, others fight for justice in shooters, some prefer to raid with friends in MMOs, while some enjoy playing role-playing games. One such game will be discussed now.

One-Two-Three, Fantasy, Freeze!

Before you start reading, I must say that I have not played the first and second parts, so the review will be intensely subjective and may seem very strange to some.

Dungeon Siege 3 is a classic representative from the ranks of RPG games. There is a certain fantasy world in a vacuum, mixing magic, technology (though not too advanced, there are enough muskets and cannons), dragons, undead, elves, paladins, tyranny, the end of the world, some order of knights, and other components. Have we mixed it all? Now shake well and put it in the fridge. That's it, the game is ready!

The girl with big eyes will often meet you at the beginning of the game.

So what do we have if we disregard the stereotypes of RPGs? In a certain kingdom, a bloody civil war is raging, in which the 10th Legion, which was protecting the country from dangerous creatures like dragons and other trolls, has been destroyed. It was not destroyed without reason, as the reigning king held his power very weakly, which means... No, even though the plot does not blow your mind, it's better not to spoil it too much; otherwise, you will lose the subsequent taste, at least for those who decide to purchase the game in the future.

Four-Five-Six, What do we have here?

In that case, let's talk about pressing matters, like the mechanics. The game runs very smoothly on my four- or maybe five-year-old system, but it’s hard to call it true optimization, as the graphics lag behind the cutting edge of the world war for quality by about three years, if not more. But I must admit, the character models during dialogues look very decent, and the well-used Depth of Field (DoF) covers undesirable parts of the picture so masterfully that unless you scrutinize the textures and models with a magnifying glass — you won't find anything. The architecture also looks very good, with medieval houses covered in tiles, doves sitting on the bridge, and mechanical guards — it's clear that the designer did not receive a 3 in the visual arts at school, unlike some.

One warrior is enough.

Before the game starts, we are shown an introductory video styled as drawings on parchment, dramatically narrating all the troubles of the unfortunate peasants, whose elderberry no longer grows because of the war, as well as the no less unfortunate rulers who are distressed by the civil war, and the Tenth Legion, which is even more saddened by this.

After the tear-jerking introduction, we are offered four heroes to choose from, each with their specialization and backstory:

Lucas — a master of swordplay, who cuts through enemy ranks like a whirlwind through a cornfield; he can also withstand a considerable amount of damage.

Katarina — a lady of elegant manners, carrying a massive rifle and a couple of muskets. She cannot stand close combat as a class, loves to shoot from her rifle at a distance, and also crushes crowds from a distance with her musket.

Reinhardt — an old man who has replaced his dead biological body parts with mechanic-magic (o_O) devices. He specializes in magic, but unfortunately, I did not play as him, so I cannot describe his gameplay features.

Anjali — an archon girl, attacking enemies with a spinning kick, transforming into a flying ball of fire, throwing mud fireballs, and summoning an adorable fiery dog that can take down almost a whole group of enemies. I believe that the last point will be fixed before the game's release.

The art looks nice; depicted locations are present in the game almost as they are shown.

The controls are quite simple; you will likely master them in no more than 20 minutes. W-S-A-D — is the layout for moving the hero, the spacebar combined with movement keys is for rolling, and when held in combination with numbers 1 to 3, it allows you to use some special ability. There are also two variations of different stances; for each hero, these are different sets. For example, Lucas can switch between a two-handed sword (which deals heavy area damage) and a sword + shield combo (for stunning enemies and reducing incoming damage). Or take Katarina, who has to choose between her rifle and two muskets: the rifle for long-range or against slow but very