Laporan tentang permainan beta Diablo III: "Itu legenda.. tunggu sebentar.. sia-sia!!"

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"A-a-a-a-arch, fresh beta!" - with such a roar I rushed to install the client when the coveted game invitation suddenly landed on me. And where did the thoughts go that I was waiting for spoilers and that I wanted to play the release version right away, not search for bugs in the beta? As if those thoughts never existed: my spirit was surprisingly broken quickly. While waiting for the client to install, I danced in place, howled (no joke!) and made other ridiculous movements. A bag of chocolates and a bucket of cola were bought: I was well-prepared and knew that I wouldn't be sleeping today (and if I did, it would be little and nervously).

So, I present to you a report on the first impressions of playing the beta version of [Diablo III](/games?search=Diablo III).

It is written based on a complete walkthrough of the beta as a Demon Hunter and then as a Wizard.

DO YOU REMEMBER HOW IT ALL BEGAN?

The entire island, completely covered in greenery

The Island of Misfortune in the ocean exists...

To set the stage - some dry facts. Since the events of [Diablo II](/games?search=Diablo II) and the expansion, two intervals of 10 years have passed. Tyrael destroyed the Worldstone, corrupted by the vile Baal, and also left in the center of the barbarian lands a huge crater from the explosion. The heroes who crushed evil have morally aged and retired in droves, and only Cain, older than ever, but still armed with knowledge, continues to scour libraries in search of ancient prophecies. And these prophecies say that nothing has yet ended, but rather, the fun is just beginning. Indeed! No sooner had Cain turned away than a meteorite fell right on the Tristram Cathedral, and this fall certainly does not bode well...

In this vein begins our journey into [Diablo III](/games?search=Diablo III). The startup screen offers you to choose a new volunteer, who will be deployed into enemy territory to carry the banner of good and light to more distant places. I immediately chose the Demon Hunter, and I have not regretted it even once. A couple of mouse clicks - and here we are standing on a winding path, shrouded in fog, while ahead a couple of dead men ravenously devour someone's remains. If before your hero could wander a bit in safe territory before fate forced him to kill the first zombie, now these same zombies will rush at you the moment you come into their line of sight. And although they can't yet seriously damage your hero, the changes in the pace of the game are evident: you are immediately thrown into the thick of battle, and this is just the beginning. Having shot our first prey (and the Hunter looks at every monster she meets as prey), we encounter Captain Rumford. He commands the militia and protects a small camp of survivors from the undead.

This tiny stronghold is nothing but New Tristram, the first town on our path, and the events occurring around cannot help but worry the local residents. After the meteorite fell on the church, monsters literally flooded the surrounding lands, and for now, local militiamen can hardly hold them back. The situation is worsened by the fact that many residents have become infected and started transforming into monsters, Grandpa Cain has disappeared, and the remains of King Leoric, cursed be he, have again taken up old habits. Throughout the game, we will have to save Cain and several other lucky ones, lay to rest a wagon-load of monsters, and get to the Skeleton King to teach him relaxation and repose. In other words, everything is bad (as usual!), but with the help of a crowbar and what have you, we can save the town from all evils. As usual, the enviable role of the defender of Sanctuary falls to us.

WITH A STICK AND WITHOUT ARMOR? WATCH OUT, HERO!

This is approximately the bald hero we begin the game with.

As a hero, he starts the game naked and clueless, otherwise he would know how it usually ends for protagonists in the Diablo series.

The core attributes of the character remain four, namely:

Attack - increases damage from all skills.

Precision - increases critical hit chances.

Defense - reduces damage taken by the hero (any).

Vitality - increases the hero's life.

All of these attributes automatically increase with each level you gain. So after that coveted level-up, you can continue playing without worrying about redistributing attributes as they will grow on their own. Is this good or bad? On one hand, yes, since all heroes gain more individuality, and each gained level enhances the differences between classes. On the other hand, within a single class, you can't play around much with attributes, so you won't be able to build a casting Barbarian.

Besides the four main attributes, in the attributes window, you can see three important indicators:

Armor - reduces the physical damage taken by the hero.

Resistance - reduces damage taken by the hero from fire, arcane, lightning, cold, or poison. In other words, the game now has 5 types of resistances (which makes sense: in Diablo there were 3, and in [Diablo II](/games?search=Diablo II) - 4) corresponding to types of damage. Unlike the attributes, it’s much easier to “build up” armor and resistances, and the respective bonuses were more common in the game.

Base Attack - shows the damage per second when using the weapon you have equipped and performing a basic attack.

The character attributes window.

In the inventory window, we can see what is equipped on your character. The character starts with simple equipment to make conversing with zombies not too embarrassing; the rest, as usual, you'll have to find yourself. The number of items your hero can equip has increased compared to the second part: your character can now wear a helmet, body armor, shoulders, bracers and gloves, pants, a belt and boots, two rings and an amulet, as well as wield a weapon and a shield or two-handed weapon. In general, completely equipped with stuff! Hovering the cursor over a new item opens a window showing its stats and, for comparison, the stats window of the item already equipped (if there is one), so you can immediately decide which item to take and which to leave in the inventory. You equip the item on the hero by right-clicking it.

However, in terms of updates, skills continue to remain the forefront. Your hero can have 6 active and 3 passive skills during their development. Initially, only 2 active skills are available to you, and you can unlock new ones by gaining certain levels. Skills can be bound to the left and right mouse buttons and assigned to keys 1-4 on the keyboard. The main difference of [Diablo III](/games?search=Diablo III) from the second part is that the leveling system as such has been abolished. From now on, you can change your skill layout at any moment, choosing the skills that make it easier and/or more interesting for you to complete the game. You no longer need to invest points in skills: with each new level, skills automatically improve. For instance, my Wizard, upon transitioning from level 3 to level 4, received an increase in damage from Magic Missile from 4-6 to 6-8 units. This means skills now grow and develop without interrupting gameplay.

As a player who has spent a lot of time in battles for skill points and synergy, I remain cautious towards the new system. While before, players faced the tough choice of where to put that coveted +1 to a skill, now the simplicity of working with skills is unfamiliar and even a little daunting. However, on the other hand, there is now no need to build a character towards a particular skill tree: you can always redistribute abilities of a pre-leveled hero and see which build is more survivable in certain conditions. Although this, of course, does not negate the need to find the right gear that corresponds to the given goals. Whether this is good in the end remains to be seen. In the context of the beta version, it is great because you can immediately assess the entire available arsenal of skills for each hero. Skill runes will also be available in the game, but they cannot be tried in the beta.

So, here you have your legitimate stick, here are your two starting skills (which, by the way, roast monsters normally), here is your mission - and off we go to heroic feats!

IT'S SO USER-FRIENDLY

In the upper right corner, a mini-map awaits you.

Accomplishing feats in [Diablo III](/games?search=Diablo III) has become a bit easier.

First, this is aided by an improved map compared to the previous parts of the game. You can