Music from Go Slimey Go! was performed at EVA 2026
Publishers will come up with just about anything to make their project stand out from the crowd! At first glance, Go Slimey Go! might seem like just another retro party game, but its development team includes experienced composer Toni Leys, who has already worked on several hits. How do you showcase his talent? Why, by performing music from the game at EVA Expo 2026 in Argentina, with the live Corear Orquesta taking the stage.
And so those who couldn't make it to EVA Expo 2026 wouldn't miss out, publisher ESDigital Games and developers Tembac and Chabbie Studio have shared a video of the concert and rehearsal and confirmed that they’ll share news about the console versions soon, along with a new announcement.
From a Hummed Tune to a Full Orchestra
Go Slimey Go! is played with just two buttons, but the journey of its music turned out to be much longer. Some of the earliest melodies were dreamed up by the game's pixel artist, Julián “Chabbie” Chab: he hummed them to composer Toni Leys in WhatsApp voice messages. Those ideas grew into three tracks, including the themes for the first world and the lava world. Toni kept Chabbie's melodies intact, while deliberately steering clear of the most obvious harmonies underneath them.
For EVA Expo, Ariel Contreras Esquivel created the orchestral arrangement, and Corear Orquesta performed it live under the baton of conductor Mariano Frumento. Chabbie also plays in Corear Orquesta, so the melodies he once hummed into his phone returned to the stage, performed by his own ensemble.
“We lived with these tracks for months, and hearing them performed by real musicians was a completely different experience: the same melodies, but with a whole new sound. We still can hardly believe they were played by a full orchestra. Our team will never forget that moment.”
Agustín Pérez Fernández, Game Director of Go Slimey Go!
Slimey's friends are waiting for him in the tea house
How the Soundtrack Works
The game's sound began with the track “Unicorn Town,” which Toni Leys released several years earlier. When the team heard it while looking for references, they immediately knew: this was exactly the sound they needed. The soundtrack combines chiptune and modern production: NES waveforms run through the Serum 2 synthesizer, sampled drums, and live guitars. Each world's theme is broken into short looping variations, so every level reveals a new part of the composition, while the full versions are collected in the official soundtrack.
The music evolves alongside the game, from a relaxed groove in the first world to the heavy theme of the final boss. The guitar solo for that track was recorded by Dante Poggio, a guitarist and fellow composer who happened to be passing through Buenos Aires. Even the ending has a story of its own: its music was originally the theme for the second world, which was dropped and later brought back for the finale.
Go Slimey Go! screenshot
How a Party Game Became a Platformer
At an open panel at EVA Expo, the developers talked about the game's unusual journey. Go Slimey Go! started out as a retro multiplayer party game in the vein of TowerFall, and only later became the single-player platformer players know today. The team also explained why they kept the controls to just two buttons, and how the game found its music and sound with the arrival of Toni Leys.
By the way, EVA Expo wasn't the only event where the game was showcased in 2026. Go Slimey Go! was playable at Gamescom in Cologne, ChinaJoy in Shanghai, and Tokyo Game Show, where it was included in Selected Indie 80. The game was also a finalist for Best Game at gamescom latam 2026.
Next Stop: Consoles
ESDigital Games became the game's worldwide publisher in September 2026 and is handling console releases, localization, global marketing, and distribution. Go Slimey Go! will launch on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and Nintendo Switch, with versions for the Epic Games Store and GOG also planned. Release dates will be announced in the coming months.
Go Slimey Go! is already available on PC via Steam, and you can add the console version to your wishlist on the PlayStation Store.
Did You Know?
The weakest hero. The team came up with a game about a slime, the weakest character in video games. Slimey can't fight, and the invading army isn't hunting him at all—it's after the kingdom's true protector. His story unfolds in the background while Slimey just wants to make it to tea time.
A taste of Argentina. At the end of every level, the slimes drink mate, a traditional Argentine tea. This detail will mainly be noticed by players from Argentina.
Award-winning music. The soundtrack won Best Music awards at Indie Dev Argentina and EVA.
An experienced game composer. In addition to Go Slimey Go!, Toni Leys has composed music for Rugrats: Adventures in Gameland, Jay and Silent Bob: Mall Brawl, Jay and Silent Bob: Chronic Blunt Punch (where he also handled audio direction), Denshattack!, and Super Farming Boy, as well as Phantom Gear, a new game for Sega Genesis. Find out more on his website, tonileys.studio.