6 Most "New" Innovations (Translation)

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This post is a very loose translation of the article Cracked.com 6 'New' Gaming Innovations That Are Way Older Than You Think. Enjoy reading.

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Some ideas change games forever. For example, several years ago, after the release of the Wii, everyone started making their Motion controllers. That's how the industry works: someone comes up with something, others quickly pick it up, develop it, and take it to the masses.

But some of these "new ideas" were actually around decades ago, and people back then thought they were complete nonsense (mostly due to terrible implementation – translator's note).


6. Massively Multiplayer Online Role-Playing Games (MMORPG)

We think it all started with: Ultima Online (1997)

It is considered that the first game where many people lived and traveled in one virtual world (i.e., MMORPG) was Ultima Online. In fact, the term MMORPG was coined by the creator of Ultima Online, Richard Garriott.

But actually it was in: 1985, Island of Kesmai

However, the first commercial MMORPG came out in the mid-eighties. Back then, it was known as MUD, which stands for Multi-User Dungeon. In Island of Kesmai, a hundred people could play at the same time. Yes, not as many as in modern MMOs, but in the eighties, that was 98 more than our minds could handle.

It turns out that MUD games trace back to the seventies, when they were extremely popular in certain geeky colleges. For comparison, at that time, a typical household had only three TV channels, and you still had to shake the antenna from time to time to fine-tune the picture. And there were already the first sick