Version 2.0 Changes - Complete List

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The long-awaited September 29 is just around the corner, when version 2.0 will be released. Players have been eagerly anticipating this moment. And today, to further fuel their excitement, CD Projekt RED has published a detailed list of all the changes that version 2.0 will bring. The list includes not only a detailed description of the global innovations that have been mentioned several times before but also an extensive list of other fixes. Especially impressive is the work done on refining the combat mechanics. It is particularly exciting that the developers do not plan to stop at version 2.0. In the future, we can expect the release of a four-minute CG intro. There is talk of add-ons and sequels. In various interviews, the developers insist that next year will be just as eventful for all fans of the Witcher as this year. But let's return to version 2.0. So, here are the upcoming changes:

Arena

"Arena" is a new gameplay format. The "Arena" mode is unrelated to the main storyline of the game "[The Witcher 2](/games?search=Ведьмак 2)". In this mode, Geralt of Rivia engages in mortal combat with various opponents. This takes place in a gladiatorial arena in an unnamed town somewhere in the Northern Kingdoms. Victories yield gold and valuable items. Additionally, each victory earns the player points. The accumulated points can be published online to compare one’s achievements with the successes of other fans of "The Witcher". In the arena, Geralt will encounter not only enemies but also friends: he can hire some fighters as his allies. Mercenaries will fight shoulder to shoulder with Geralt and assist him as best they can.

To publish your battle results on the forum, you must register and create an account! Register and create an account using the game launcher or visit www.thewitcher.com. After that, you can log in through the game launcher.

Attention! If you are playing with modifications that change the properties or characteristics of characters, you will not be able to publish your results on the server. This is to prevent any attempts to violate the rules of fair competition and to avoid misrepresentations of player success.

Training

The gaming tutorial begins with a short adventure during which the player will become familiar with the basic gameplay principles. Playing as the main protagonist, Geralt of Rivia, the player saves a wounded knight named Bolton. As you complete the quest, you will learn how to control the hero and also get acquainted with the combat system and alchemy. All this information is provided gradually, step by step, as you complete various stages of the quest. After the final fight, at the end of the tutorial, the system will recommend the difficulty level at which you should start the main game "[The Witcher 2](/games?search=Ведьмак 2)".

Dark Level

The "Dark" level is the most challenging level of the game. In this mode, every opponent poses a serious threat. This level not only increases the game's difficulty: it adds several sets of weapons and gear linked by a dark legend, which can be found in the "Diary". If all parts of one of the three armor sets (the armor of the profane, the traitor, and the brother-slayer) are collected and equipped, they grant extraordinary advantages in combat. The swords from these sets drain the life force of enemies, replenishing the Witcher's health. However, these armors are cursed, so swords outside of the sets not only do not help the owner but also deal significant damage to him. The blades will drain the Witcher's life force until the cursed armor set is fully assembled.

Changes in Combat System

• Significant changes have been made to the targeting system.

• You can now block an unlimited number of times (even if you have no stamina left), but blocks no longer reflect all incoming damage (after acquiring the appropriate skill, blocks reduce attack strength by no more than 50%).

• The response speed to player actions has been improved. This applies to casting Signs, using blocks, ripostes, and much more.

• Attacking opponents can no longer interrupt the Witcher's attacks. Attacks have become more prolonged, and enemy strikes can no longer interrupt them.

• A series of fixes have been implemented so that enemies no longer continuously attack a downed Geralt. The Witcher can no longer be knocked down multiple times in quick succession. Moreover, he now gets up faster while dodging subsequent attacks.

• Geralt no longer attacks opponents in front of whom other enemies are located closer to the Witcher.

• The target locking system has been improved. Preference is now given to targets that were highlighted previously.

• The target selection has been improved. Now the Witcher first deals with enemies under the critical effect. This allows for quicker finishes.

• Geralt no longer takes two extra steps when starting an attack without holding down the W, S, A, or D key.

• You can now continue an attack even without holding down the movement key (e.g., the W, S, A, or D keys on the keyboard).

• You can now continue the attack if the combat button was released immediately after the last blow from the animated series.

• Geralt can now turn 180 degrees immediately after completing an attack.

• A series of problems related to Geralt's reaction speed to player actions has been fixed. There is no longer a need to press buttons or keys multiple times to initiate the desired action.

• The issue that occurred with long-range attacks has been eliminated.

• Geralt now initiates a ranged attack (a forward throw with a thrust in quick style) if opponents are positioned at an appropriate distance for this.

Other Changes and Additions

• Using multiple bombs no longer blocks further keyboard commands.

• The configurator has been updated to allow format changes regardless of resolution.

• The hard drive space required for updates has been reduced.

• Loading saved games of "The Witcher" no longer leads to crashes.

• Now, more monsters appear in the cave leading to Loc Muinne.

• The monster resurrection system in the mist has been improved (in the second chapter).

• The visual effects accompanying the adrenaline surge no longer disappear prematurely.

• Now, when Geralt approaches, archers draw their swords faster.

• Now, mages, if Geralt throws knives at them, no longer automatically cast shield spells.

• The game now pauses when Geralt performs a finishing blow.

• The troll in the second chapter has been fixed. Previously, under certain conditions, it could not be attacked.

• The physics of throwing knives has been improved.

• The targeting for throwing knives has become more noticeable.

• Fixed the death animation of Geralt when he dies while applying the Axii Sign.

• Fixed a bug in the fight against Letho. Previously, this character could be killed by quickly throwing bombs.

• Fixed a bug on insane difficulty. Earlier, on this level, it was possible to open saves made while playing at another difficulty, which contradicted the developers' intentions.

• Adjusted the position and control of the camera during the fight with the Kayran.

• Improved camera control while playing with a gamepad.

• Various changes have been made to the mutagen statistics.

• A "Trash" filter has been added to the backpack, simplifying item sorting.

• Fixed a dialogue window that appeared on the gear screen when attempting to perform an impossible action.

• Several changes have been made to the mini-map in the first chapter.

• The sound balance has been adjusted throughout the game.

• Fixed a bug that caused unpredictable teleportation of characters during mini-games.

• Various changes have been made to the animations related to the Nekkers.

• A minor bug in the quest "The Scent of Spice" has been fixed.

• Minor changes to lip-syncing have been made throughout the game.

• A series of improvements have been made to the tutorial.

P.S. Thanks to Snowball for providing the Russian version of the changelog.