Next-Gen MMO from Blizzard. Facts, rumors, and speculations

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Some are already playing StarCraft 2, some are waiting for the expansion Cataclysm for World of Warcraft, and some are still hoping not to turn into Deckard Cain by the time Diablo 3 is released.

Did you know that Blizzard has been developing another online game (MMO) for over three years, which is supposed to replace the old lady World of Warcraft?

Summary

If you are too lazy or busy to read this article... here is a brief summary:

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Blizzard has been working on another MMO in a new universe for about three years. Presumably, it’s a MMOFPS in a sci-fi-fantasy setting. The game will combine combat and social activity. It is expected that the audience for this game will be even broader than the audience for World of Warcraft.

Facts

Now, let's move on to the facts, which are quite limited:

  1. The first mentions of the game appeared in April 2007 in Blizzard's job listing. Job postings are still there:

  1. The genre of the game is not exactly known. It is listed as "Next-Gen MMO" (hereinafter referred to as "NGMMO"). Note the absence of "RPG". Many believe that the game will be MMOFPS (see below).

  2. The search for new employees for this project began back in April 2007. Therefore, it can be assumed that the development of the game has been ongoing for over 3 years.

  3. The game is being developed in a new universe.

NGMMO is not an expansion for WoW, it's not World of Warcraft 2, not World of StarCraft, not World of Diablo, and not even a Call of Duty MMOFPS (there were such assumptions after the merger of Vivendi and Activision).

**Drysc** 02/12/2007:

No, this is an undisclosed next-generation MMO.

And it’s not an expansion for World of Warcraft.

**Zarhym** 12/05/2009:

Currently, we have nothing to share about the new MMO because the game is still in its infancy. We have already stated that this will be a new franchise, meaning that the story, art, and gameplay are being developed from scratch.

  1. Part of the World of Warcraft team has been transferred to NGMMO.

The game director (?) for this game is **Jeffrey "Tigole" Kaplan**, who was previously the game director of World of Warcraft (until the release of Wrath of the Lich King).

**Tigole** 12/02/2009:

I would like to take a moment to inform the community that I have shifted my role here at Blizzard and am working on the upcoming undisclosed MMO.

Jeffrey Kaplan. This person greatly influences what the new MMO from Blizzard will be like.

The current lead game designer for WoW **Tom "Kalgan" Chilton** (Tom Chilton) also shared his participation in the work on NGMMO in an interview with VideoGamer magazine.

In addition, new employees are actively being hired for this project (details).

  1. Blizzard plans to expand its online player audience with the release of its new MMO.

**Bobby Kotick** 14/09/2009:

We announced at Blizzard that we are preparing to release StarCraft [II], Diablo is also in development... and a new, undisclosed MMOG, which will have a somewhat broader audience...

  1. NGMMO will not be a clone of WoW.

**Itzik Ben Bassat** 22/01/2007:

When we announce our next MMORPG, it will not be another WoW - we are not the company that stands still. [...] It will be something innovative and new that will truly elevate entertainment to a new level.

**Mike Morhaime** 16/10/2008:

This [project] will not be a sequel to World of Warcraft. [...] It will be different. We are not trying to replace World of Warcraft with this new MMO. We are trying to create other massively multiplayer experiences and hope that World of Warcraft will still be doing well [until] the release of this [new project].

Assumptions, guesses, speculations

Facts are facts, but if you think about it and dig a little into additional sources, you can build a number of conjectures regarding this secret MMO.

1. Genre

Considering the phrase "next-gen MMO," we see two parts: "next-gen" and "MMO".

"Next generation" implies that Blizzard positions this game as an MMO fundamentally different from WoW, which is essentially an enhancement and evolution of the EverQuest model. It seems that this time Blizzard really plans to do something innovative and not just copy other games. Of course, there will be some borrowings, but companies currently developing "WoW killers" have serious reason for concern. Certainly, they will capture a good share of WoW's audience in 2011-2012 (if they are executed well), but will these competitors be able to compete with Blizzard's new MMO?

Moving forward, the "MMO" part indicates to us that the game will be massive and online, but the absence of "RPG" hints that it will not necessarily be an "online role-playing game"; it could be something else. That is, the game will differ from WoW in its gameplay. So what else do we have in MMO? MMOFPS, MMORTS. The first option seems to be supported by a virtually singular "reliable" rumor surrounding the game.

The French magazine **NoFrag** 08/01/2010 (translated into English by Google):

Blizzard is working on an MMOFPS

According to our information (obtained, as they say, from a source close to the game's development), the next MMO from Blizzard will be partially FPS. It will take place in a futuristic universe. Obviously, it will come to replace World of Warcraft.

In this new MMO, each player will live a double "life"; the first of which will resemble Sims Online - a huge settlement with social interaction and the ability to connect to the second life. This will consist of battles.

For now, we don't have any details. I want to note that the project is not related to the intrusive rumors about the Call of Duty MMO.

If this is true, then perhaps in this little news lies almost 90% of the information about NGMMO that we know so far! Surely, even if the game mainly turns out to be FPS, role-playing elements must be included. There's also the immediate question - will there be a persistent world in the game during its "combat life", or will there be instances a la Guild Wars that will appear and disappear, without affecting the game's world?

2. Setting

There’s no reliable information about the setting of NGMMO. However, there are several reasons to believe that it will be fantastical, possibly with elements of fantasy. In fact, this was already mentioned in the quote in the previous point. But such conclusions are drawn from analyzing other facts about the game.

It has already been stated that NGMMO is not a clone of WoW. Of course, this could mean that the game has a different genre and some new features, but there are reasons to believe that the setting will also differ. In World of Warcraft, it is fantasy with elements of steampunk. Let's remember that developers plan to expand the audience of the new project compared to WoW. If this game has a fantasy setting, it is unlikely to happen because the target audience of the two games would overlap significantly. To attract a broader audience, the setting should be different. Naturally, a science fiction setting seems appealing.

Moreover, of the three existing universes of Blizzard, two are fantasy (Warcraft, Diablo), and the third is science fiction (StarCraft). It would seem illogical to create another fantasy universe.

On the other hand, fantasy MMOs attract a broader audience than science fiction ones. I’m not a sociologist or psychologist, but I might suggest that the more a game resembles a fairytale and the less it resembles our world, the more appealing it is for escapists. Thus, if a new game is developed with a strict science fiction setting, there are all chances to lose the audience rather than expand it. The most advantageous option would be a setting that combines elements of both science fiction and fantasy.

By the way, these assumptions are also supported by job postings for NGMMO. For example, here:

2+ years of experience in game development, modeling, and texturing fantasy and science fiction armor and weapons for next-generation art development processes

This theory is humorously confirmed by Jeffrey Kaplan:

**Jeffrey Kaplan** 13/10/2008:

"I think a great feature of the new MMO from Blizzard is that it shouldn’t be WoW," he said. "We learned a lot of lessons while developing World of Warcraft, and one of them is that you can do things better than you’ve ever done before."

I asked him whether he was concerned that the new MMO could potentially cannibalize WoW and "bite off" its subscribers. Kaplan said that he was not worried at all and that the company was taking this issue seriously and ensuring that the new game was not a direct competitor to WoW.

However, given the great success of WoW, and now also Warhammer Online, I wondered if there was still room for MMOs that are not based on high fantasy. "Oh yes," Kaplan replied. "I just think that [non-high-fantasy MMOs] will have difficulties due to the fact that previous games [of this kind] have already tried to [occupy the niche] but failed due to poor design decisions, not because of [intellectual property] or setting they used."

In his opinion, the key to success lies in making a game that is interesting for hardcore players but also accessible to the wider public. "When people realize this, your gaming world will start attracting a lot of people," he explained. "But in many ways, the artistic style is important here. Will you create a realistic or inviting world? And when you learn these lessons, I think any type of [intellectual property] can survive. I’m shocked that we don’t see more science fiction, near-future, post-apocalyptic, historical MMOs; there are also many fantasy settings beyond traditional high fantasy."

So what will the new MMO from Blizzard be like? Will it be science fiction, near-future, post-apocalyptic, or historical? "All of it at once!" he said, laughing.

3. Quest System

On July 15, 2010, the VG247 site published an interview (translation) with Cory Stockton, the game world designer for World of Warcraft. There is an interesting point in it.

VG247: Hypothetically speaking — if you were working on a new MMO for a major game developer (based in Irvine), what elements or features would you personally make sure to include?

Cory: Element number one would be the best quest system. For me, that’s the defining element of WoW. The idea that a player can go from the very beginning to the maximum level purely through the quest system. A quest system that can make that happen. Because I think that’s the key, defining, "secret" element that made WoW so successful: this game is 100% about completing quests. And it works for single players. Many players think of themselves as not MMO players — "I’m a console gamer," "I play first-person shooters" — whatever, and they do all of that alone, right? They think that MMO means "I have to team up with other players." But I think WoW broke that stereotype. We were the first to say: "You don’t have to team up; you can level up solo throughout the entire game." And I think that’s still an important element for us. So if I were to make a new game, that would be one of the core elements I would use.

And although Cory isn’t involved in the next secret MMO from Blizzard, there’s every reason to believe that it will certainly feature a well-developed quest system.

4. And again, the quest system

On March 26, 2009, at GDC'09, Jeffrey Kaplan gave a lecture (translation) on nine mistakes of the quest system in World of Warcraft. Note that by this time he was already actively leading the development of NGMMO. It’s naturally to assume that the lessons learned while developing the quest system in WoW will be noted and taken into account in the development of NGMMO.

Some of these mistakes are being corrected or are being corrected in WoW itself (this is noticeable in WotLK, for example), but it’s only by starting to make a new game from scratch that one can completely eliminate them.

In brief, the mistakes include the following:

**"Christmas Tree Effect"**

Too high a concentration of quests in certain areas. This problem is partly corrected in WotLK.

Many words, did not read

Kaplan believes that long quest texts are unnecessary. To get an idea of how "quests are read" by most players, just look at how kids play. They just press the button; they don’t want to read anything. So expect that in NGMMO, you won’t have to read much regarding quests.

Media envy

The main idea here is that you shouldn’t try to use in games the narrative techniques found in literature, movies, etc. You should use the means of the games themselves. "Basically, and I want to appeal to the Blizzard guys on the gallery: stop writing f*cking books in our game, because nobody wants to read them."

This approach is already widely used in both WotLK and Cataclysm. The game has become much more interactive, scripting scenes are actively used, and phasing is employed.

Mystery

When a player learns some mystery while completing a quest, that’s great. But the mystery shouldn’t be what the player needs to do for the quest. Overall, WoW does pretty well with this, but sometimes there are still quests that don’t provide clear instructions and leave players guessing.

Poorly constructed quest chains

An example was given of a quest chain stretched over 14 levels. In the end, the player needs to fight an elite mob of level 40. Essentially, this is like offering players to bang their heads against the wall after a long journey.

Long and interesting quest chains are cool, but you shouldn’t take it to the point where the player loses faith in the game, making it less likely that they will take up long quest chains in the future.

Cunninglysmart quests

Perhaps this is the latest mistake that was made already in WotLK. This expansion introduced a new system of means of transportation (vehicles). Players can get into various machines or living creatures and control them using their unique abilities. Various quests were also added to the game that must be completed using these vehicles. Most of these quests are interesting and unusual, although sometimes not easy to accomplish.

Here Kaplan sees the problem as the game engine was not originally designed for such gameplay; therefore, regardless of how awesome it is, it will always feel foreign. As an example, he referenced an "amazing shooter" that has a level featuring a vehicle that seems irrelevant (obviously hinting at Crysis). Therefore, getting too enthusiastic about applying such mechanics shouldn’t be done either. In the end, it seems these quests are more interesting for the designer rather than the player.

Poor flow

Another example of poor design was the Loch Modan zone, which has several quest-giving points. In one, several kill quests are given, while in another, there are collection quests. Moreover, the player doesn’t have much choice. The result is that there are several chains that feel a bit unfinished in the zone, and the player gets mixed impressions. Kaplan called this "poor flow."

Let’s see how this zone will be redesigned in the Cataclysm expansion.

Errors of collection quests

Kaplan made a sensational confession — he is responsible for the infamous quest Green Hills of Stranglethorn. Initially, Jeff thought it would be cool to create a mini-economy in a separate zone. But it turned out that this taught players to use the auction house, while some others learned about account cancellation pages. The problem here is that this quest requires a ton of inventory space. Up to 19 slots! It’s no surprise that most players neglected this quest.

"This is an awful quest, and I alone am responsible for it, and somehow I’m here talking to you today."

Why am I collecting this crap?

Continuing the theme of collection quests... it touches their illogicality and altogether lack of sense. Why does one NPC simply ask to kill mobs, while another asks to bring their paws? And if you think about it, why doesn’t every mob have paws? Do they break upon killing? And why don’t they have two paws each, in the end?

There is no doubt that there will be a quest system in NGMMO. What will it be like? It’s hard to say, but it will differ from the system in WoW. I can assume that quests will require less reading of text and will instead engage players more visually in the events happening on the screen.

5. New features of WoW: Cataclysm

In the upcoming expansion for World of Warcraft: Cataclysm, some interesting modifications to the quest system will be introduced. For example, quests can be obtained not only without NPC involvement but also completed "without stepping away from the register", i.e., also without NPC involvement. It is quite possible that this "know-how" of NGMMO has migrated to WoW.

Even if that’s not the case (i.e., this is indeed a new feature of WoW that has no relation to NGMMO), it makes sense to keep an eye on future changes in WoW as they could be influenced by NGMMO.

6. Waiting for an announcement at BlizzCon 2010?

BlizzCon is the largest annual player convention dedicated to Blizzard games. For the company and its fans, this event is much more important than all other exhibitions combined. Blizzard even ignored E3 this year.

At this meeting, Blizzard usually makes its loud announcements. Previously, the Blizzard Worldwide Invitational was honored with this, where StarCraft 2 and Diablo 3 were first presented to the public. But since 2008, this event has not been held anymore. "There can be only one", and only BlizzCon remained.

This year, BlizzCon will take place on October 22-23. What could Blizzard announce there this year?

StarCraft 2 has been released, but that’s only the first part. It’s quite possible that the first expansion about the Zerg - Heart of the Swarm - will be announced. But is it too early?

As for World of Warcraft, everything is clear; the release of the Cataclysm expansion is planned for the end of this year, and it will not be out before BlizzCon.

As for Diablo 3, everything is quiet and gloomy; there’s not much more than the introduction of the last fifth class to expect.

Warcraft 4? I don’t know about now, but a couple of years ago Blizzard had only one team developing strategies. They worked on Warcraft 3, then on StarCraft 2, and there’s no active work on Warcraft 4 expected until the StarCraft 2 saga is completed.

Our dark horse remains - Next-Gen MMO. Considering that they have been working on the game for about three years now, it’s quite possible that the game is ready for its first public showing. I hope so. What about you?

Links

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[Blizzard Job Listings](http://us.blizzard.com/en-us/company/careers/directory.html#region=Americas)

Facts and rumors about the next MMO from Blizzard

Jeffrey Kaplan on Wikipedia