Versi Beta Diablo III: "Penggalian Rahasia Tristram"

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Halo semuanya, teman-teman, saya hadir dengan informasi baru tentang hasil penjelajahan versi beta. Saya telah menjelajahi ini sudah lebih dari sepuluh kali dengan tiga karakter, mencoba melihat di bawah setiap batu, dan memainkan misi tertentu dalam berbagai urutan dan variasi. Setelah semua ini, saya bisa katakan: beta ini sangat berlapis. Jika Anda hanya mengikuti alur cerita, Anda tidak akan menemukan banyak dari semua kelezatan yang sudah disiapkan Blizzard. Beberapa di antaranya hanya muncul setelah menyelesaikan permainan beberapa kali, jadi pemain yang teliti akan mendapatkan hadiah dua kali lipat. Dalam artikel ini, saya ingin berbagi dengan Anda beberapa kelezatan tersebut yang dapat kita lihat jika kita menyimpang dari jalan utama dan lebih memperhatikan sekitar.

Hati-hati, spoiler tajam!

TUGAS

Bonus bagi yang pergi ke pemakaman: mayat hanya setengah harga!

Pertama-tama, saya ingin menceritakan sedikit tentang sistem tugas. Saya memiliki kesan yang kuat bahwa saya bermain Diablo yang pertama lagi: jika alur cerita utama untuk semua pahlawan sama, maka tugas tambahan dan elemen dalam permainan dapat muncul dengan sangat acak. Ini menyenangkan di satu sisi (menyenangkan melihat referensi semacam itu ke bagian sebelumnya dari permainan) dan membuat stres di sisi lain (takut melewatkan sesuatu yang berharga, saya menggeledah lokasi yang sudah saya hafal dengan teliti, yang agak melelahkan). Namun, ini memberikan dorongan tambahan untuk menyelesaikan permainan setidaknya beberapa kali: Gülchatay tidak akan menunjukkan wajahnya dengan segera. Namun, kita tidak terburu-buru, jadi jangan lari ke depan, lihat sekeliling - dan mungkin Anda akan menemukan hal-hal menarik dan menakjubkan.

Bahkan mengikuti alur cerita, Anda dapat menyelesaikan tugas dengan cara yang sedikit berbeda: selain misi utama, permainan menawarkan Anda tugas tambahan bonus. Misalnya, selama pencarian bos Ibu, yang bersembunyi di reruntuhan Tristram Lama [The Old Ruins], Anda dapat mengalahkan tiga ibu lain dan mendapatkan bonus untuk itu. Atau saat menyelesaikan misi dengan mahkota Leoric [Leoric], Anda juga dapat menemukan jejak murid Penempa, yang sayangnya, tidak berhasil menyelamatkan diri. Bonus semacam ini memungkinkan Anda untuk menyelami permainan lebih dalam dan mempelajarinya dengan lebih detail, daripada hanya berlari ke depan secara membabi buta.

Wadah + tulang = banyak pengalaman dari pembantaian.

Namun, yang lebih menarik daripada bonus misi adalah tugas tambahan, yang dapat Anda selesaikan jika menyimpang dari jalur yang ditentukan. Saya sangat menyukai tugas Wadah Jiwa [Jar of Souls] yang muncul secara acak, yang dapat ditemukan di salah satu dungeon Pemakaman yang Ditinggalkan [Cemetery of the Forsaken]. Tujuannya adalah untuk bertahan terhadap gelombang skeleton yang menyerang selama 1 menit. Ketika tokoh aktifkan Wadah Jiwa, pintu keluar dari ruangan terkunci selama 60 detik, dan di sekitar mulai hidup kembali skeleton. Dan jika awalnya tidak banyak, menjelang akhir mereka berkembang biak hampir dalam deret geometri. Di ruangan ini, tidak sulit untuk mencetak rekor pembantaian musuh: tidak mungkin meleset, makhluk undead berkerumun dengan padat, dan Anda dapat mengumpulkan banyak pengalaman, melakukan serangkaian pembunuhan yang panjang. Sayangnya, ruangan dengan Wadah tidak muncul di setiap permainan.

Di Pemakaman yang sama, di antara dungeon yang sama, Anda dapat menemukan seorang wanita hantu yang ramah, yang memberi Anda tugas Tulang Matriark [The Matriarch's Bones]. Para penjahat yang jahat telah merampok kuburnya, dan sekarang sang wanita tidak dapat menemukan kedamaian. Kita perlu mengumpulkan abunya dan membawanya ke tempat peristirahatan. Tugas yang tidak sulit, namun, untuk alasan yang jelas, saya jauh lebih suka tugas dengan Wadah Jiwa dan mode bertahan hidup. Saya berharap di versi rilis akan ada lebih banyak tugas semacam itu: bagi saya, tampaknya tugas tambahan di beta ini sedikit sekali. Namun, saya curiga bahwa terlalu dini untuk menghakimi, dan kita tidak akan melihat seluruh konten yang mungkin sampai rilis.

REFERENSI

Air mancur Tristram. Tahun tidak berpihak padanya.

Melanjutkan tema hal-hal menarik, saya tidak bisa tidak menyebutkan referensi ke bagian sebelumnya dari permainan. Bahkan di beta, yang menunjukkan hanya sedikit dari dunia, flashback semacam itu lebih dari cukup. Seorang penggemar seri di diri saya secara teratur mendapatkan bagiannya dari kesenangan retro.

Misalnya, detail yang menyenangkan bagi saya adalah desain reruntuhan Tristram Lama: meskipun struktur kota sedikit berubah (anggap saja, dua puluh tahun tidak berlalu begitu saja), namun kota tersebut tetap dikenali. Di alun-alun utama kota, air mancur masih berdiri, di sebelah kanannya ada puing-puing dari bengkel Grizwold (di reruntuhannya kita dapat menemukan senjata), di sebelah kirinya adalah sisa-sisa penginapan. Gubuk Adria [Adria] masih berdiri di pinggir, dan untuk mencapainya Anda harus menyeberangi sungai dengan jembatan, seperti sebelumnya. Berjalan di jalan-jalan kota tua mengingatkan Anda pada bagian pertama permainan, meskipun dengan penyesuaian dalam 3D. Bahkan di [Diablo II](/games?search=Diablo II), Tristram tidak menghadirkan kenangan semacam itu, meskipun di sana strukturnya ditransmisikan dengan lebih akurat.

Anvil itu. Tidak muncul di setiap permainan.

Surprises are just the beginning. A curious reference to the first chapter of the game can be found there among the ruins (thanks HiFly for the tip). Sometimes with a certain probability in the old Grizwold’s forge you can find Anvil of Fury [Anvil of Fury], on which lies Grizwold's Edge [Griswold's Edge], a legendary sword. If you're not aware, this is a nod from Diablo when during a quest (it was called that - Anvil of Fury), the hero had to bring Grizwold a battering ram covered with runes from the dungeon. As a sign of gratitude, the smith would hand the hero Grizwold's Edge, a unique and quite powerful sword. In the third part, you will have déjà vu on this topic. Don’t miss the sword, it’s perhaps the first legendary item your hero will be able to obtain.

Jamur hitam. Namun anehnya berwarna ungu.

Meanwhile, we head to Adria the Witch's hut. I found another reference to the first part of the game after I published this article. According to the beta version’s plot, we must descend into a secret passage under the witch's hut. Naturally, in the center of this mini crypt, we will find a cauldron. Well, with sufficient luck, from the cauldron instead of the usual healing potion, there will drop... Jamur Hitam [Black Mushroom]! Fans of the first part might recall that was the name of one of the side quests we needed to complete, and it was indeed given by Adria. The mushroom drops rarely; during all this time, I only managed to catch it once, in other instances we got the usual healing potion.

Selamat datang di Diablo II!

However, one cannot live by Tristram mushrooms alone. Another nod to the past is the dungeon Den of the Fallen [Den of the Fallen]. This is a two-level cave, littered with skeletons of the fallen and their shamans. Among the fauna, there are mainly scavengers and bats, and on the second level, we are greeted by a zombie boss with minions (at least in my case, it generated three times out of three when I found the cave). This location is a reference to Den of Evil [Den of Evil], where, as we recall, most monsters were fallen, and the main boss of the dungeon was Corpsefire [Corpsefire], a unique zombie with delegation. Looking at the skeletons of the monsters gives a pleasurable feeling of nostalgia.

"Jangan main-main dengan mainanku!"

Get ready, by the way, to regularly feel nostalgic. If the references mentioned above are not enough for you, I propose yet another one. On the 4th level of the Cathedral [Cathedral], I encountered a rather curious character - Lloigor the Crazed [Lloigor the Crazed]. This worthy fellow stood in a corner next to a book pedestal and aggressively asked not to touch his tome. Ring a bell? Naturally, since he asked me not to touch the tome, I immediately clicked on it. Lloigor got offended and attacked me. Just like Zhar the Mad [Zhar the Mad]: there was such a guy in the first game. He was sitting in the catacombs watching over a bookshelf, and he ended up getting beaten for it. History repeats itself here: Lloigor eventually gets a tombstone, and the scroll or whatever drops, we take for ourselves. Again, a small detail, but how delightful!

Raja Leoric mati. Sekarang - untuk pertama kalinya.

Even Leoric, the old tin can, cannot help but please. Although in his new incarnation he doesn’t look as minimalist (the old Leoric, I remind you, wore only a sword and a crown, while the new one flaunts a full set of armor), he still delights players with his signature line:

- You dared to bring the warmth of life to my grave?

Oh yes, I have! And I will carry it throughout your tomb in spite of you and your skeletons! By the way, the player will encounter a small flashback scene at the approach to Leoric's throne, where we will see the king’s demise at the hands of Lachdanan [Lachdanan]. So watch closely.

DIARIES

You can only enter this graveyard by finding the appropriate journal.

I have already mentioned the journals that tell us the history of the world. Each such journal represents a fragment of someone's diary where a certain character narrates what is happening. If you think you've collected all possible journals after completing the game once from top to bottom, let me cool your enthusiasm. Not all of Cain’s, Leah’s, and Leoric’s diaries can be obtained in the first playthrough. Often, the game must be restarted from the middle to find new fragments of entries. For example, the old diary of Cain could only be found in this way, and finding them outright by just barging into grandpa’s house wouldn’t work. The same goes for Leah's diary: if you already have the first part of her entries, in a new playthrough, go to her again closer to the middle of the game. The second part of the diary won’t take long to arrive. All of this indicates one thing: the first playthrough of the game will only give you part of all the hidden goodies inside. Some complained about the low replayability? Oh really.

If some journals and diaries fall into your hands during repeat visits to the game, others may not drop at all. And they may be tied to small quests. An example is the Traveler's Journal [Traveler's Journal], which can be found on the corpse of a traveler on Old Tristram Road [Old Tristram Road]. The diary states that this adventurer in search of treasure climbed into a cave packed with corpses. When he decided to check their pockets, the corpses began to rise. The traveler was heading to New Tristram to share this information with the residents until something terrible happened. How it ended is easy to guess: zombies ravenously snacked on his limbs.

Poor Warriv even met death along the way.

The most interesting part is that this diary opens a passage into the very grave where our now-late Indiana Jones was prowling in search of treasure. In the graveyard (which is very small and cramped), you will find a treasure chest and a dozen zombies guarding it, emerging from the ground when they sense the living. That is to say, you. If the corpse of the traveler with the journal does not appear in the game, then access to the graveyard will be closed for you.

Another interesting diary I found with a Sorcerer roughly in the same place where the corpse of the adventurer with the notes usually appears. Only this time it was the unfortunate Warriv [Warriv], the merchant known to us from the second game. It was with his caravan that we traveled from Act I to Act II, so finding him was simultaneously sad and atmospheric. It turns out that Warriv had just returned to Khanduras, trying to free himself from the burden of the misfortunes that had befallen him, but instead found his demise there. This find underscores once again the atmosphere of despair that reigns in Tristram.

DETAILS

This bonfire is a harsh necessity.

The creation of this atmosphere is supported by inconspicuous details; however, if you look closely, you will find many sad signs. For example, upon arriving in New Tristram, the first person you meet within the city limits will be a soldier who is burning corpses in a cart. It seems that monsters threaten not only from outside: they multiply within the town, and death is by no means a guarantee of peace. Or, for example, a small dungeon, a sort of crypt within the city limits, where infected people are locked up. Perhaps for the survivors, the only chance of salvation lies in sending all the sick here to this necro-lazaret, but imagine the horror of those who are locked in this cellar together with other