In Development: Energy
"In Development" (yeah, practically Vkontakte) is back with you. This time, while choosing a theme for the review, I didn't think long. Blizzard shared their ideas about the energy of the Demon Hunter with the wider public, so, after thinking it through, I decided to integrate this news into this article. Everyone who doesn’t want to know anything about Diablo III except for the release date - go away! For the rest - please read on.
ENERGY IN THE DIABLO SERIES
An angel and a demon of health and mana - a classic of the series.
Historically, it has turned out that the heroes of many computer games (especially in the RPG genre) are not only cool warriors of flesh and blood but also magicians with a delicate soul organization. Well, or something like that. The two opposed pillars of fantasy are the sorcerer and the knight. In other words, some focus on the soul, while others focus on the body. Naturally, when developers started creating various heroes, the basic health could not remain unnoticed mana (in its maiden form, energy). Thus, the concept of two little orbs - blue and red - was born.
In the first two parts of the game, everything was simple, like a day. The blue orb runs out - we can’t cast spells or use special skills. The red one runs out - we dramatically die with screams and wails. A color for all seasons. All three characters in Diablo and seven in Diablo II had life and energy that were the same in terms of concept, differing only in basic parameters and their growth per levels and points. Energy everywhere was blue, was called mana, and didn’t ask for porridge.
However, by the third installment of the series, Blizzard decided that it was wrong to give all characters the same energy. The idea didn't emerge right away; I presume it came about during the development of the Barbarian's skills, who first got his unique energy. Gradually, the other heroes followed suit. This is precisely what the further discussion will revolve around. In order..
BARBARIAN: FURY
A Barbarian without battle = A Barbarian without Fury.
Fury is the Barbarian's energy in Diablo III. It is generated in battle when the character deals damage to enemies or suffers damage from their swords and spears, and is spent on special strikes. The Barbarian releases Fury when utilizing special abilities; however, if he inflicts significant damage in the process, he can easily restore all consumed Fury.
• DEVELOPMENT
Fury, as a type of energy in the Diablo series, first appeared in the demo version at BlizzCon 2008. At WWI 2008, where the game was announced, Fury was not yet present. As you might guess, Fury has its roots in battle. Successful strikes and hits on enemies fill the Barbarian’s corresponding Sphere with Fury, allowing him to deliver truly devastating blows that require a certain amount of energy for their use. If the Barbarian does not attack enemies or take hits from them, Fury gradually dissipates. This type of energy was conceived so that Barbarian players would constantly attack, always being in battle. Here’s what Jay Wilson said about this in December 2008.
Jay Wilson: "The Barbarian and mana are incomparable concepts, as the energy this warrior uses has nothing in common with mana. We thought of something interesting for the Barbarian, changing his gameplay to make it more intense and aggressive, as this hero is a great warrior. He wants to charge forward because combat fury fills him, driving him into the thick of it, and without battles, it simply will run out. Fury turns the Barbarian into an aggressive melee fighter, which he must be, according to our concepts."
A Barbarian who does not fight is a dull and boring Barbarian since all the spectacular beautiful and deadly skills require energy that only accumulates in battle. The Fury he invests into powerful high-level attacks is quickly replenished in combat, and the Barbarian can rush forward and smash demons again.
• VISUALIZATION AND MECHANICS
Completely different matter!
Initially, the visualization and mechanics of restoring Fury were straightforward: it filled the energy sphere and was spent just like mana. It is important to note that at the very beginning of the game, the Barbarian has no Fury, and only by fiercely battling some zombie does he earn his first energy points. As the energy reservoir fills, new attacking skills can be used; however, according to the developers, players might not understand when they would be able to apply a particular skill.
Thus, Blizzard invented the so-called **