Interview with the Developer of When Wolf Fades

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Some time ago, When Wolf Fades was announced - a game in the genre of economic crime strategy that turns the tale of Little Red Riding Hood into a noir story where the Big Bad Wolf finds himself in Grandma's skin. Moreover, she was not a sweet old lady in life, but the head of one of the gangs in a City mired in corruption and cynicism. Thus, taking her place, the Wolf must untangle criminal cases and solve issues while keeping the whole fairytale riffraff under control.

Here, gnomes do the dirty work, a Mermaid smuggles through the port, the Tooth Fairy runs nightclubs, and Frost knows how to keep a body fresh. Especially if that body knew too much. The problem is that orders are expected not only from one’s own. The Wolf has two gangs in his arsenal: the loyal Grandma's team of Little Red Riding Hoods and wolves from the dark alleys. Naturally, they don’t know about each other. Exposure could cost the Grey his life.

So he’ll have to twist and turn: manage Grandma's criminal empire, command the gnomes, keep the wolf pack under control, handle competitors, avoid the police, and not let either side know the truth. And he must last for 30 days until the full moon, when the main mystery will be revealed...

All of the above can be found in the game description and promotional materials on social media. However, I managed to personally chat with a representative of the Hoolignomes team, Ekaterina Chirikova. Accordingly, I asked about the game in a bit more detail. I started, of course, with questions about the team itself.

Tell us about yourself and the team. How many of you are there? How did you get into the industry? Where did you start? What inspired you?

Hello!
We are the Hoolignomes team, there are three of us in total, which is the optimal number for producing small games. I am responsible for the art and overall vision; the second person handles game design, plus he is a jack-of-all-trades and organizes everything together, and the third is the coder. Well, if needed, we can occasionally involve some outsourcing, of course.

We have been in game development since the time when people in Russia were just beginning to